Teşekkür ederiz : )
models/w_antidote.mdl models/w_security.mdl models/w_longjump.mdl items/suitcharge1.wav items/suitchargeno1.wav items/suitchargeok1.wav common/wpn_hudoff.wav common/wpn_hudon.wav common/wpn_moveselect.wav common/wpn_denyselect.wav player/geiger6.wav player/geiger5.wav player/geiger4.wav player/geiger3.wav player/geiger2.wav player/geiger1.wav sprites/zerogxplode.spr sprites/WXplo1.spr sprites/steam1.spr sprites/bubble.spr sprites/bloodspray.spr sprites/blood.spr sprites/smokepuff.spr sprites/eexplo.spr sprites/fexplo.spr sprites/fexplo1.spr sprites/b-tele1.spr sprites/c-tele1.spr sprites/ledglow.spr sprites/laserdot.spr sprites/explode1.spr weapons/bullet_hit1.wav weapons/bullet_hit2.wav items/weapondrop1.wav weapons/generic_reload.wav sprites/smoke.spr buttons/bell1.wav buttons/blip1.wav buttons/blip2.wav buttons/button11.wav buttons/latchunlocked2.wav buttons/lightswitch2.wav ambience/quail1.wav weapons/ak47_clipout.wav weapons/ak47_clipin.wav weapons/ak47_boltpull.wav weapons/aug_clipout.wav weapons/aug_clipin.wav weapons/aug_boltpull.wav weapons/aug_boltslap.wav weapons/aug_forearm.wav weapons/c4_click.wav weapons/c4_beep1.wav weapons/c4_beep2.wav weapons/c4_beep3.wav weapons/c4_beep4.wav weapons/c4_beep5.wav weapons/c4_explode1.wav weapons/c4_plant.wav weapons/c4_disarm.wav weapons/c4_disarmed.wav weapons/elite_reloadstart.wav weapons/elite_leftclipin.wav weapons/elite_clipout.wav weapons/elite_sliderelease.wav weapons/elite_rightclipin.wav weapons/elite_deploy.wav weapons/famas_clipout.wav weapons/famas_clipin.wav weapons/famas_boltpull.wav weapons/famas_boltslap.wav weapons/famas_forearm.wav weapons/g3sg1_slide.wav weapons/g3sg1_clipin.wav weapons/g3sg1_clipout.wav weapons/galil_clipout.wav weapons/galil_clipin.wav weapons/galil_boltpull.wav weapons/m4a1_clipin.wav weapons/m4a1_clipout.wav weapons/m4a1_boltpull.wav weapons/m4a1_deploy.wav weapons/m4a1_silencer_on.wav weapons/m4a1_silencer_off.wav weapons/m249_boxout.wav weapons/m249_boxin.wav weapons/m249_chain.wav weapons/m249_coverup.wav weapons/m249_coverdown.wav weapons/mac10_clipout.wav weapons/mac10_clipin.wav weapons/mac10_boltpull.wav weapons/mp5_clipout.wav weapons/mp5_clipin.wav weapons/mp5_slideback.wav weapons/p90_clipout.wav weapons/p90_clipin.wav weapons/p90_boltpull.wav weapons/p90_cliprelease.wav weapons/p228_clipout.wav weapons/p228_clipin.wav weapons/p228_sliderelease.wav weapons/p228_slidepull.wav weapons/scout_bolt.wav weapons/scout_clipin.wav weapons/scout_clipout.wav weapons/sg550_boltpull.wav weapons/sg550_clipin.wav weapons/sg550_clipout.wav weapons/sg552_clipout.wav weapons/sg552_clipin.wav weapons/sg552_boltpull.wav weapons/ump45_clipout.wav weapons/ump45_clipin.wav weapons/ump45_boltslap.wav weapons/usp_clipout.wav weapons/usp_clipin.wav weapons/usp_silencer_on.wav weapons/usp_silencer_off.wav weapons/usp_sliderelease.wav weapons/usp_slideback.wav....................................failed to precache because the item count is over the 512 limit. Reduce the number of brush models and/or regular models in the map to correct this.